Casino Games - Blackjack
Author: Yui-Bin Chen, Ph.D.
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Introduction
Blackjack is the most well-studied casino game. With a mathematic
analysis, it has been shown to be the most profitable game (assuming
good house rules, such as the Strip rules). In this article, we will
briefly discuss how the game is played and what the correct strategy
is in order to have a profit. Also, some counting systems and betting
strategies will be introduced. A programming proof is shown at the
end.
How the Blackjack is played
Blackjack game is a table game with a dealer standing on one side of
the table and dealing cards to players, and all players (5 to 7 seats)
sit on the other side of the table and play against the house. Every
player is assigned a spot and his/her bet should be placed inside that
spot. Both the dealer and player are dealt 2 cards after a bet is
placed. One of the dealer's card, called upcard, is flipped; player's
cards may be face-up or face-down. Based on the number of upcard and
the total of player's cards, the player makes his/her decision to stand,
hit, double-down, or spilt. Doubling-down and splitting are restricted
to the house rules.
10, J, Q, and K are all counted as 10; Ace can be counted as 1 or 11;
other cards are counted as their face points. When the total is 22 or
over, it is considered as a busted hand. The dealer's hand needs to
stand on 17 (all-17 or hard-17, depending on the house rules) and draw
to 16. If the player busts, he/she automatically loses, no matter what
score the dealer is. If the player does not bust, he/she automatically
wins when the dealer busts. If both the dealer and the player do not
bust, whoever has the higher score wins, and it is tie (push) when they
have the same score.
If the original two cards are Ace and a 10-count card, it is a Natural
Blackjack, which beats all non-natural blackjack hands. When the upcard
is an Ace, players have the opportunity to buy insurnace. The insurance
bet is a side bet in front of palyer's original bet. It's bet size is
up to 1/2 of the original bet. Insurance bets win only when the dealer
has a natural blackjack.
All winning bets are paid even money except the Natural Blackjack and
the insurance bet. The natural blackjack gets a 3:2 payout (it may be
changed depending on the house rules) and the insurance bet gets a 2:1
payout.
Splitting can only be played when the first two cards have the same
point. Splitting hands need to have even money on each bet and they
are played one by one as the regular hand. Splitting Ace's only gets
one card on each hand and resplitting may not be allowed.
Doubling-down can only be played when the play has exact 2 cards. The
player needs to increase the bet size to up to 2 times of the original
bets and only one card is dealt to the doubling-down hand. Depending
on the house rules, doubling-down may be restricted to the total of 10
or 11, and may not be allowed on splitted hands.
Hand Signals
Although you can communicate with the dealer, only your recogizable
hand signals will be taken. All players, one by one, will be asked to
use the standard hand signals to play their hands. (The game cannot be
dealt backward without pit boss' permission.) We describe these standard
hand signals as below.
In a face-up game:
Hit |
Scratch your hand on the table from
the front to back. |
Stand |
Flat your palm and wave your hand
horizontally. |
Double Down |
Put a second bet next to your original
bet (do not touch your original bet at all times during the game) and tell
the dealer that you want to "double-down." |
Split |
Put a second bet next to your original
bet and tell the dealer that you want to "split." Usually there is no
confussion between doubling-down and splitting unless those two cards
are a pair. |
In a face-down game:
Hit |
Hold your cards and scratch them on the
table from the front to back. |
Stand |
Slide cards into your bet and leave them
there. Do not use your hand to touch your bet. It is easier to use corners
of your cards to slide cards into your bet. If necessary, flat your palm and
wave your hand horizontally after you slide cards into your bet. |
Double Down |
Flip your two cards in front of your bet
and put a second bet next to your original bet. If necessary, tell the
dealer that you want to "double-down." |
Split |
Flip your two cards in front of your bet,
separate them (left-right), and put a second bet next to your original bet.
If necessary tell the dealer that you want to "split." After you
split your cards, you then play these hands, one by one, in the
same way as the face-up game. |
Notations
The following notations are frequently used in blackjack books.
DOA |
doubling-down on any first two
cards is allowed |
D10 |
doubling-down is allowed only
when the first two cards sum to a total of 10 or 11 |
S17 |
the dealer stands on soft 17
(a soft 17 hand contains an Ace and can be treated as a total of 7 or
17) |
H17 |
the dealer hits on soft 17 |
DAS |
doubling-down-after-splitting is
allowed |
RSA |
re-splitting-aces is allowed |
LSR |
late-surrender
is allowed |
Tipical House Rules
Although we specify the tipical rules here,
casinos may have different rules.
Strip:
DOA, S17, DAS, no LSR,
natural blackjack paid 3:2,
one card for Ace-splitting and no replitting Ace's, and
replitting up to 4 hands
Downtown Las Vegas:
DOA, H17, RSA, no DAS, no LSR,
natural blackjack paid 3:2,
one card for Ace-splitting, and
replitting up to 4 hands
Atlantic City:
DOA, S17, DAS,
natural blackjack paid 3:2,
one card for Ace-splitting and no replitting Ace's, and
no replitting
Reno:
D10, H17, no DAS,
natural blackjack paid 3:2,
one card for Ace-splitting and no replitting Ace's, and
replitting up to 4 hands
The Basic Strategy
Assume the upcard is X and the player's hand is Y+Z. If we compute the
expected gain/loss of all different actions of this situation, we can
find out the correct action which gives the player the maximum gain (or
the minimum loss). So, after computering the following table and choosing
the best action, we can create the Table of the Basic Strategy.
X Y Z | Stand | Stand on 12 | Stand on 17 | Double down | Split
---------|-------|-------------|-------------|-------------|-------
| | | | |
Although this table should have 1,000 rows, we can summerize some events
based on the total of Y+Z.
Table of the Basic Strategy
The following table shows the Basic Strategy with the following
conditions:
DOA (if D10, ignore unsuitable entries),
S17 or H17,
DAS or no DAS,
no LSR (see Surrender section for more information),
1-, 2-, 4-, 6-, or 8-deck
Player's |<--------------------- Upcard ----------------->|
Hand 2 3 4 5 6 7 8 9 10 A
A-A spl spl spl spl spl spl spl spl spl spl
10-10 --- --- --- --- --- --- --- --- --- ---
9-9 spl spl spl spl spl --- spl spl --- ---
8-8 spl spl spl spl spl spl spl spl spl spl
7-7 spl spl spl spl spl spl * --- --- ---
6-6 spl spl spl spl spl * --- --- --- ---
5-5 --- --- --- --- --- --- --- --- --- ---
4-4 --- --- * * * --- --- --- --- ---
3-3 * * spl spl spl spl * --- --- ---
2-2 * spl spl spl spl spl --- --- --- ---
11 dbl dbl dbl dbl dbl dbl dbl dbl dbl dbl
10 dbl dbl dbl dbl dbl dbl dbl dbl --- ---
9 dbl dbl dbl dbl dbl --- --- --- --- ---
8 --- --- --- dbl dbl --- --- --- --- ---
A-8 --- --- --- --- dbl --- --- --- --- ---
A-7 --- dbl dbl dbl dbl --- --- --- --- ---
A-6 dbl dbl dbl dbl dbl --- --- --- --- ---
A-5 --- --- dbl dbl dbl --- --- --- --- ---
A-4 --- --- dbl dbl dbl --- --- --- --- ---
A-3 --- --- dbl dbl dbl --- --- --- --- ---
A-2 --- --- dbl dbl dbl --- --- --- --- ---
Soft-19+ std std std std std std std std std std
Soft-18 std std std std std std std --- --- std
Soft-17- --- --- --- --- --- --- --- --- --- ---
Hard-17+ std std std std std std std std std std
Hard-16 std std std std std --- --- --- --- ---
Hard-15 std std std std std --- --- --- --- ---
Hard-14 std std std std std --- --- --- # ---
Hard-13 std std std std std --- --- --- --- ---
Hard-12 --- --- std std std --- --- --- --- ---
Note: * --- split if DAS
# --- stand on 7-7 against the dealer's 10
in a single-deck game
Do not take insurance
Basic Strategy Chart (GIF format, 8K, 270x497)
Surrender
There are two kinds of surrenders: Early (ESR) and Late (LSR). The early
surrender allows players to surrender their hands before the upcard is
flipped; the late surrender allows players to surrender their hands after the
upcard is flipped and before they play their hands.
Note that surrender cannot be applied to the dealer's nature blackjack hand.
Rarely a casino offers
ESR, because it is too favarable to players. When a player surrenders
his/her hand, 1/2 of his/her bet will be returned.
The Basic Strategy for LSR is listed below.
Single-deck
Upcard = 10: surrender 10-6, 9-7, 10-5, 9-6, and 7-7.
Upcard = Ace: surrender 10-6.
Multiple-deck
Upcard = 9: surrender 10-6 and 9-7.
Upcard = 10: surrender 10-6, 9-7, 10-5, 9-6, and 8-7.
Upcard = Ace: surrender 10-6 and 9-7.
Counting Systems
It had been shown that when 10-count cards and Ace cards are rich in the
rest of the decks, the situation is more favorable to the Basic Strategy
players. On the other hand, when low cards are rich, it is less favorable
to players. Based on this conclusion, several counting systems were
proposed. In this section, we only address 3 of them: Hi-Lo, Hi-Opt I,
and 10's Count.
All of these counting systems assign different weights on cards and use
the true count to determine the betting and playing strategies. The true
count is equal to the running count divided by the number of unused decks.
That is, when there are 1 1/2 decks left and the running count is +3, the
true count is +3/1.5 = +2.
Weights of different cards: (N decks)
2 3 4 5 6 7 8 9 10 A Starting
---------------------------------------------------
Hi-Lo +1 +1 +1 +1 +1 0 0 0 -1 -1 0
Hi-Opt I 0 +1 +1 +1 +1 0 0 0 -1 0 0
10's Count +1 +1 +1 +1 +1 +1 +1 +1 -2 +1 -4*N
---------------------------------------------------
After a round is over, you can sum up the weights of all shown cards to
get the running count of this round. When you accumulate this count, it
can be used to determine the true count by the formula described above.
After shuffling, the running count is reset to the starting count. In
general, when the true count is positive, it is favaorable to players.
Therefore, a heavy bet is recommanded at this moment. On the other hand,
players should avoid to play negative count hands. Usually casinos will
not allow players to sit out of these hands and only play favorable hands.
Hence, when the count is negative, a minimum bet is recommanded.
10's Count is useful on making your insurance bet, but it is not as
powerful as other counting systems. The beginner should stay with one
counting system at a time and try not to make any mistake. The export
may be able to use two or more counting systems simultaneously. When
using the Hi-Lo system, an Ace-side-count is recommanded for your
insurance bets.
The law does allow all casinos to "bar" players, especially card counters.
If a player is barred and tries to re-enter the game, he/she will be
arrested. To avoid being barred, players should not spread their bets
too much. A 1-4 spread is usually recommended in blackjack books.
Simulation Results
Based on the Strip rules and the Basic Strategy, we simulate a single-deck
game for more than 10,000,000 hands and the result shows that the final
gain/loss is about -0.2% to +0.2%.
The following data show the winning percentage with differnt spread by
using the Hi-Lo counting system along with the Basic Strategy and proper
insurrance bets.
Condition: Single deck, 5 players, 2 hands per deck before shuffling,
$2 bet for the first hand and for the cases that the running count <= 0,
($2 ?Spread) bet for the cases that the running count >= 1.
Total number of rounds = 3 million hands
Spread |
Total Gain |
Total Bet Size |
Winning Percentage |
1 - 1 (Even Bet) |
$470 |
$67,800,813 |
+0.000693% |
1 - 2 |
$324,040 |
$82,080,155 |
+0.394785% |
1 - 3 |
$592,103 |
$96,330,398 |
+0.614659% |
1 - 4 |
$912,261 |
$110,603,098 |
+0.824806% |
1 - 5 |
$1,188,512 |
$124,946,639 |
+0.951216% |
1 - 6 |
$1,466,368 |
$139,128,382 |
+1.053968% |
1 - 7 |
$1,681,093 |
$153,518,640 |
+1.095042% |
1 - 8 |
$1,985,563 |
$167,582,357 |
+1.184828% |
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